

You can see the Pork Chop Express off to the right, directly in the line of fire. Energy is used up by weapons, special items and hyperspacing, and can also be recharged on-planet or from friendly ships for a fee.Īll of a sudden, two Rebel ships hyperspace in and attack the Federation garrison! Shields and Armour are depleted from taking hits in combat, and can be recharged and repaired on-planet and with special items. Your ship has three gauges: Shields, Energy and Armour. Escort information is treated specially, and I'll go over it once we have some minions. Pilot information, active missions and cargo manifests are available in a pop-up box, and the main menu is one button away. The interface is quite simple, and all combat and navigation-relevant information is displayed off to the right. Now is a good time to introduce the game interface: We leave the planet for the second time and get ready to hyperspace. As we don't have anything worth escorting, I choose the latter. I believe it's a zero-sum game, though I'm sure if we have a gambling addict for a pilot we'll figure it out soon enough. I'll show these off sometime in the future. Gambling plays one of four random 5-second videos. With the work she's put in, she deserves it!"

Delores has been looking strong in the pre-season warm ups this year, so this win isn't a huge surprise. GRN posted: "Delores Reitz, the solid workhorse of the GRN league, has crossed the line narrowly ahead of Geordie Wills and Happer Marist in second and third respectively. All planets have unique bar and planet descriptors, which is pretty impressive as there are several hundred of them present in the game. So now we have a mission and a destination! Let's hit the bar before hurtling into the void. If you find yourself in a system that doesn't link in a direction you want, just backtrack a little, and if you run out of energy, just land somewhere and refuel." "When you're ready," he concludes quietly, "accelerate out to a safe distance from the center of the system and hit the 'J' key to make the jump into hyperspace. To help you out with this, I'll enter in the Sol coordinates from my pocket-comp. Once you are back out in space, if you have kept the factory settings for your keys (if not, use the key settings you decided on), hit the 'M' key to bring up the map, and start plotting a course towards Sol (the system with the red arrow pointing at it). "To do that," he explains with a warm smile, "Just click the 'Okay' button below and then on the 'Leave' button in the main spaceport.

Eventually l want to head over to Dunroamin in the Journey's End system, but I tell you what, let's head to Earth in the Sol system, and we'll take it from there. "Well" he continues after a short moment of reverie, "enough living in the past, it's the future we need to look at. "It'll be good to pass on some of the things I learned" he smiles, a distant look in his eyes, "and I think old Gary, bless his heart, will be smiling, wherever he is." Saying no leaves him out of your life forever. Here we're presented with a Yes or No choice. "Well, I guess what comes around goes around" he smiles, nodding at you, "so I guess I'll make the same offer to you.
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In exchange for passage he showed me the ropes, and how to get started in this crazy universe of ours. "When I first made landfall, I remember runnning into a guy by the name of Gary, and he was just looking to settle down after plying the spaceways for a few decades. "Congratulations, son" he says, shaking your hand with genuine regard before stepping back and looking at you with an almost calculating look on his face. You smile and admit that you have indeed just made your maiden voyage, and he slaps you on the shoulder with a wide grin. 'Tis a grand feeling being a captain of a starship, and that first landfall is something you'll never forget." Mind you, that was nearly thirty years ago, but I never forgot that day. "You look a little lost, m'boy" he drawls in a gravelly voice, "you look like I did when I had just taken my first flight as a ship captain. As you wander around a spaceport for the first time as a fully fledged ship's captain, a weather-beaten man, in his early fifties by the look of him, comes over.
